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AmigActive 10
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circusc.c
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C/C++ Source or Header
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2000-04-04
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16KB
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434 lines
/***************************************************************************
Based on drivers from Juno First emulator by Chris Hardy (chrish@kcbbs.gen.nz)
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
void konami1_decode(void);
extern unsigned char *circusc_spritebank;
extern unsigned char *circusc_scroll;
WRITE_HANDLER( circusc_flipscreen_w );
void circusc_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( circusc_sprite_bank_select_w );
void circusc_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
READ_HANDLER( circusc_sh_timer_r )
{
int clock;
#define CIRCUSCHALIE_TIMER_RATE (14318180/6144)
clock = (cpu_gettotalcycles()*4) / CIRCUSCHALIE_TIMER_RATE;
return clock & 0xF;
}
WRITE_HANDLER( circusc_sh_irqtrigger_w )
{
cpu_cause_interrupt(1,0xff);
}
WRITE_HANDLER( circusc_dac_w )
{
DAC_data_w(0,data);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x1000, 0x1000, input_port_0_r }, /* IO Coin */
{ 0x1001, 0x1001, input_port_1_r }, /* P1 IO */
{ 0x1002, 0x1002, input_port_2_r }, /* P2 IO */
{ 0x1400, 0x1400, input_port_3_r }, /* DIP 1 */
{ 0x1800, 0x1800, input_port_4_r }, /* DIP 2 */
{ 0x2000, 0x39ff, MRA_RAM },
{ 0x6000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x0000, circusc_flipscreen_w },
{ 0x0001, 0x0001, interrupt_enable_w },
{ 0x0003, 0x0004, coin_counter_w }, /* Coin counters */
{ 0x0005, 0x0005, MWA_RAM, &circusc_spritebank },
{ 0x0400, 0x0400, watchdog_reset_w },
{ 0x0800, 0x0800, soundlatch_w },
{ 0x0c00, 0x0c00, circusc_sh_irqtrigger_w }, /* cause interrupt on audio CPU */
{ 0x1c00, 0x1c00, MWA_RAM, &circusc_scroll },
{ 0x2000, 0x2fff, MWA_RAM },
{ 0x3000, 0x33ff, colorram_w, &colorram },
{ 0x3400, 0x37ff, videoram_w, &videoram, &videoram_size },
{ 0x3800, 0x38ff, MWA_RAM, &spriteram_2 },
{ 0x3900, 0x39ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3a00, 0x3fff, MWA_RAM },
{ 0x6000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ 0x6000, 0x6000, soundlatch_r },
{ 0x8000, 0x8000, circusc_sh_timer_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x4000, 0x43ff, MWA_RAM },
{ 0xa000, 0xa000, MWA_NOP }, /* latch command for the 76496. We should buffer this */
/* command and send it to the chip, but we just use */
/* the triggers below because the program always writes */
/* the same number here and there. */
{ 0xa001, 0xa001, SN76496_0_w }, /* trigger the 76496 to read the latch */
{ 0xa002, 0xa002, SN76496_1_w }, /* trigger the 76496 to read the latch */
{ 0xa003, 0xa003, circusc_dac_w },
{ 0xa004, 0xa004, MWA_NOP }, /* ??? */
{ 0xa07c, 0xa07c, MWA_NOP }, /* ??? */
{ -1 } /* end of table */
};
INPUT_PORTS_START( circusc )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "20000 70000" )
PORT_DIPSETTING( 0x00, "30000 80000" )
PORT_DIPNAME( 0x10, 0x10, "Dip Sw2 5" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Dip Sw2 6" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Dip Sw2 7" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
384, /* 384 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
{ 0*4*16, 1*4*16, 2*4*16, 3*4*16, 4*4*16, 5*4*16, 6*4*16, 7*4*16,
8*4*16, 9*4*16, 10*4*16, 11*4*16, 12*4*16, 13*4*16, 14*4*16, 15*4*16 },
32*4*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 16 },
{ REGION_GFX2, 0, &spritelayout, 16*16, 16 },
{ -1 } /* end of array */
};
static struct SN76496interface sn76496_interface =
{
2, /* 2 chips */
{ 14318180/8, 14318180/8 }, /* 1.7897725 Mhz */
{ 100, 100 }
};
static struct DACinterface dac_interface =
{
1,
{ 100 }
};
static struct MachineDriver machine_driver_circusc =
{
/* basic machine hardware */
{
{
CPU_M6809,
2048000, /* 2 Mhz */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* Z80 Clock is derived from a 14.31818 Mhz crystal */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32,16*16+16*16,
circusc_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
circusc_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_SN76496,
&sn76496_interface
},
{
SOUND_DAC,
&dac_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( circusc )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "s05", 0x6000, 0x2000, 0x48feafcf )
ROM_LOAD( "q04", 0x8000, 0x2000, 0xc283b887 )
ROM_LOAD( "q03", 0xa000, 0x2000, 0xe90c0e86 )
ROM_LOAD( "q02", 0xc000, 0x2000, 0x4d847dc6 )
ROM_LOAD( "q01", 0xe000, 0x2000, 0x18c20adf )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "cd05_l14.bin", 0x0000, 0x2000, 0x607df0fb )
ROM_LOAD( "cd07_l15.bin", 0x2000, 0x2000, 0xa6ad30e1 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a04_j12.bin", 0x0000, 0x2000, 0x56e5b408 )
ROM_LOAD( "a05_k13.bin", 0x2000, 0x2000, 0x5aca0193 )
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "e11_j06.bin", 0x0000, 0x2000, 0xdf0405c6 )
ROM_LOAD( "e12_j07.bin", 0x2000, 0x2000, 0x23dfe3a6 )
ROM_LOAD( "e13_j08.bin", 0x4000, 0x2000, 0x3ba95390 )
ROM_LOAD( "e14_j09.bin", 0x6000, 0x2000, 0xa9fba85a )
ROM_LOAD( "e15_j10.bin", 0x8000, 0x2000, 0x0532347e )
ROM_LOAD( "e16_j11.bin", 0xa000, 0x2000, 0xe1725d24 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "a02_j18.bin", 0x0000, 0x020, 0x10dd4eaa ) /* palette */
ROM_LOAD( "c10_j16.bin", 0x0020, 0x100, 0xc244f2aa ) /* character lookup table */
ROM_LOAD( "b07_j17.bin", 0x0120, 0x100, 0x13989357 ) /* sprite lookup table */
ROM_END
ROM_START( circusc2 )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "h03_r05.bin", 0x6000, 0x2000, 0xed52c60f )
ROM_LOAD( "h04_n04.bin", 0x8000, 0x2000, 0xfcc99e33 )
ROM_LOAD( "h05_n03.bin", 0xa000, 0x2000, 0x5ef5b3b5 )
ROM_LOAD( "h06_n02.bin", 0xc000, 0x2000, 0xa5a5e796 )
ROM_LOAD( "h07_n01.bin", 0xe000, 0x2000, 0x70d26721 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "cd05_l14.bin", 0x0000, 0x2000, 0x607df0fb )
ROM_LOAD( "cd07_l15.bin", 0x2000, 0x2000, 0xa6ad30e1 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a04_j12.bin", 0x0000, 0x2000, 0x56e5b408 )
ROM_LOAD( "a05_k13.bin", 0x2000, 0x2000, 0x5aca0193 )
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "e11_j06.bin", 0x0000, 0x2000, 0xdf0405c6 )
ROM_LOAD( "e12_j07.bin", 0x2000, 0x2000, 0x23dfe3a6 )
ROM_LOAD( "e13_j08.bin", 0x4000, 0x2000, 0x3ba95390 )
ROM_LOAD( "e14_j09.bin", 0x6000, 0x2000, 0xa9fba85a )
ROM_LOAD( "e15_j10.bin", 0x8000, 0x2000, 0x0532347e )
ROM_LOAD( "e16_j11.bin", 0xa000, 0x2000, 0xe1725d24 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "a02_j18.bin", 0x0000, 0x020, 0x10dd4eaa ) /* palette */
ROM_LOAD( "c10_j16.bin", 0x0020, 0x100, 0xc244f2aa ) /* character lookup table */
ROM_LOAD( "b07_j17.bin", 0x0120, 0x100, 0x13989357 ) /* sprite lookup table */
ROM_END
ROM_START( circuscc )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "cc_u05.h3", 0x6000, 0x2000, 0x964c035a )
ROM_LOAD( "p04", 0x8000, 0x2000, 0xdd0c0ee7 )
ROM_LOAD( "p03", 0xa000, 0x2000, 0x190247af )
ROM_LOAD( "p02", 0xc000, 0x2000, 0x7e63725e )
ROM_LOAD( "p01", 0xe000, 0x2000, 0xeedaa5b2 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "cd05_l14.bin", 0x0000, 0x2000, 0x607df0fb )
ROM_LOAD( "cd07_l15.bin", 0x2000, 0x2000, 0xa6ad30e1 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a04_j12.bin", 0x0000, 0x2000, 0x56e5b408 )
ROM_LOAD( "a05_k13.bin", 0x2000, 0x2000, 0x5aca0193 )
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "e11_j06.bin", 0x0000, 0x2000, 0xdf0405c6 )
ROM_LOAD( "e12_j07.bin", 0x2000, 0x2000, 0x23dfe3a6 )
ROM_LOAD( "e13_j08.bin", 0x4000, 0x2000, 0x3ba95390 )
ROM_LOAD( "e14_j09.bin", 0x6000, 0x2000, 0xa9fba85a )
ROM_LOAD( "e15_j10.bin", 0x8000, 0x2000, 0x0532347e )
ROM_LOAD( "e16_j11.bin", 0xa000, 0x2000, 0xe1725d24 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "a02_j18.bin", 0x0000, 0x020, 0x10dd4eaa ) /* palette */
ROM_LOAD( "c10_j16.bin", 0x0020, 0x100, 0xc244f2aa ) /* character lookup table */
ROM_LOAD( "b07_j17.bin", 0x0120, 0x100, 0x13989357 ) /* sprite lookup table */
ROM_END
ROM_START( circusce )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "p05", 0x6000, 0x2000, 0x7ca74494 )
ROM_LOAD( "p04", 0x8000, 0x2000, 0xdd0c0ee7 )
ROM_LOAD( "p03", 0xa000, 0x2000, 0x190247af )
ROM_LOAD( "p02", 0xc000, 0x2000, 0x7e63725e )
ROM_LOAD( "p01", 0xe000, 0x2000, 0xeedaa5b2 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "cd05_l14.bin", 0x0000, 0x2000, 0x607df0fb )
ROM_LOAD( "cd07_l15.bin", 0x2000, 0x2000, 0xa6ad30e1 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a04_j12.bin", 0x0000, 0x2000, 0x56e5b408 )
ROM_LOAD( "a05_k13.bin", 0x2000, 0x2000, 0x5aca0193 )
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "e11_j06.bin", 0x0000, 0x2000, 0xdf0405c6 )
ROM_LOAD( "e12_j07.bin", 0x2000, 0x2000, 0x23dfe3a6 )
ROM_LOAD( "e13_j08.bin", 0x4000, 0x2000, 0x3ba95390 )
ROM_LOAD( "e14_j09.bin", 0x6000, 0x2000, 0xa9fba85a )
ROM_LOAD( "e15_j10.bin", 0x8000, 0x2000, 0x0532347e )
ROM_LOAD( "e16_j11.bin", 0xa000, 0x2000, 0xe1725d24 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "a02_j18.bin", 0x0000, 0x020, 0x10dd4eaa ) /* palette */
ROM_LOAD( "c10_j16.bin", 0x0020, 0x100, 0xc244f2aa ) /* character lookup table */
ROM_LOAD( "b07_j17.bin", 0x0120, 0x100, 0x13989357 ) /* sprite lookup table */
ROM_END
static void init_circusc(void)
{
konami1_decode();
}
GAME( 1984, circusc, 0, circusc, circusc, circusc, ROT90, "Konami", "Circus Charlie" )
GAME( 1984, circusc2, circusc, circusc, circusc, circusc, ROT90, "Konami", "Circus Charlie (no level select)" )
GAME( 1984, circuscc, circusc, circusc, circusc, circusc, ROT90, "Konami (Centuri licence)", "Circus Charlie (Centuri)" )
GAME( 1984, circusce, circusc, circusc, circusc, circusc, ROT90, "Konami (Centuri licence)", "Circus Charlie (Centuri, earlier)" )